
The moon has correct phases on the consoles but not on the PC - it is either always a full moon or the moon is not visible at all.See below for differences between revisions of the PS2 version, and patches of the Retail and Steam PC versions.

This will cover general PlayStation 2 to PC differences, that were present in the first version. Thus the PS2 version has the closest-to-original textures. The PS2 version uses raw bitmaps, meaning it doesn't have any compression artifacts, other than color reduction in some cases since the textures are either 4-bit or 8-bit.The DDS compression used on the textures is ridiculous, and leaves tons of alpha channel artifacts on the Xbox version.As a sidenote, the loading screen on the PS2 version is simply a 30 second timer, whereas on PC and Xbox the loading speed can vary.The Xbox version has a "LOADING." string in the bottom right corner that appears whenever the game is - you guessed it - loading.The Xbox version has a Start screen that no other release has.The other ports display them all in full color. Only the currently selected radio station has its icon displayed in full colour on the PS2.Initially called CSR 103.2 all around, then CSR 103.9 only in the string, and only then changing the texture to also say 103.9.


As written later in the page, the Xbox port arguably got worse treatment in terms of DDS compression artifacting.mission icon, where the red siren light looks grey. One such notable example is the C.R.A.S.H. The PC and Xbox version uses DDS compression for their textures, which leads to some artifacts such as loss of color data.If a certain port is specifically based on another port, it will be noted along with any port-specific differences. San Andreas has been released on about 10 different platforms over the years, and with all of these releases, there are a lot of subtle (and not as subtle) changes to the game.įor consistency's sake, comparisons will be based on the PS2 release. 4.2 PlayStation 3-exclusive Changes and Bugs.
